All players want to ball juggle, but unconstrained it will make them rely on their dominant side.

This game teaches the players to juggle in way that will enhance their play, not limit it.

  • One player holds the ball.

  • On the command ‘throw’ they use one of the four goal keeping distributions.

  • The second player uses one of the Tick Tock controls to dominate the ball.

  • As soon as the second player touches the ball the coach calls “Go”

  • Both players now have a 10 second countdown to score a goal.

  • At zero the ‘game’ stops and the second player now holds the ball.

  • The second player now throws the ball at the start of the game.

  • The players will keep their own scores.

Developments and adaptations

  • Number of players per team 1 or more

  • Bounces before touch 0 - 2

  • Go as soon as the throw is made, increasing pressure on the controlling player.

  • Limit which control surfaces are allowed.

  • Size of the court.

  • Time to score.